Presenting FMOD

There are already quite small audio libraries out there hence there is actually no need to reinvent the wheel.

FMOD is a relatively new audio engine which is already used in many games and professional audio software. It already runs on Windows, Linux, OSX (both Intel and PPC) and some consoles and comes with a full API to address the sound system.

Some key features are:

  • 3D Sound Enhancements
  • Advanced Mixing Engine
  • API Support
  • Built-in DSP Effects Suite
  • Channel groups, and submixing
  • Digital CD Playback
  • Enhanced Callback Support
  • Enhanced Internet Features
  • Enhanced Sample Format Support
  • Enhanced Streaming Engine
  • File Format Support
  • FMOD Designer Tool and API Integration
  • Interactive Music
  • Low Latency Recording Support
  • Memory and File System Overrides
  • MIDI Support
  • Multi-Channel Sound Support
  • Multi-Speaker Output Support
  • Multiple Simultaneous Soundcard Support
  • Network Auditioning
  • Plug-in System
  • Profiling Tools
  • Sample Accurate Seeking and Looping
  • Stitching / Sentencing
  • Unified API
  • User Delay On Sound Playback
  • Virtual Channels
  • Wav Writer output


1 Response to “Presenting FMOD”

  1. 1 Stephen Hodde

    I’ve been trying to explore the possibilities of connecting fMOD with Flash. Here’s a guy that’s bypassed the C-based API to use fMOD with java:

    http://jerome.jouvie.free.fr/Fmod/Tutorials.php

    I’m not a programmer, but do you guys think it’s possible?

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