(Sticky) We care
Published by André Michelle March 17th, 2008 in newsWelcome to Adobe, MAKE SOME NOISE.
We address two issues with the current Flash Player. The general lack of sound manipulation features in Flash and more urgent the current unstability of the SOUND_COMPLETE event, which is the base for a lot of workarounds.
So, in the first place we are just asking for backwards compatibility.
Naturally we want more and we like to force a discussion of possible options to improve the Flash Player with better sound handling soon. You are welcome to contribute your ideas and hopefully support us.

Where would be a good place on this site to post our ideas for audio-related improvements for the Flash Player?
One thing I would love is an additional parameter for Sound.play(). A boolean specifying whether the sample should loop back to the startTime offset (default, current behaviour) or to the beginning of the sample. The method signature might look like this.
play (startTime:Number = 0, loops:int = 0, sndTransform:SoundTransform = null, loopFromStartTime:Boolean = true) : SoundChannel
This way, we could kick off a loop, compensate for the latency by specifying an appropriate startTime, but still have it loop normally.
//shn
I’m not too sure if my request would be on the same category but I do also find that the deparment of microphone input are greatly under utilized and implemented.
there are a lot great interactive work that can be done if there are more features to detect various input channel and even frequencies.
salutes,
<3 from Malaysia
You do realize that you have to add the soundComplete event to the SoundChannel that is returned by the Sound.play() method right?