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	<title>Comments on: Correction &#8211; Not creepy!</title>
	<atom:link href="http://www.make-some-noise.info/2008/10/21/correction-not-creepy/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.make-some-noise.info/2008/10/21/correction-not-creepy/</link>
	<description>A campaign for enhancing Flash audio</description>
	<lastBuildDate>Mon, 09 Nov 2009 02:41:51 +0000</lastBuildDate>
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		<title>By: Gerry Beauregard</title>
		<link>http://www.make-some-noise.info/2008/10/21/correction-not-creepy/#comment-5775</link>
		<dc:creator>Gerry Beauregard</dc:creator>
		<pubDate>Mon, 09 Nov 2009 02:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.make-some-noise.info/2008/10/21/correction-not-creepy/#comment-5775</guid>
		<description>I have to agree with André Michelle that the Flash audio support could be better, but even as is it opens up some amazing possibilities, as his own work demonstrates.

I&#039;ve been working on a couple of audio-related Flash projects in recent months, both written using Flex/ActionScript 3, and taking advantage of Flash Player 10&#039;s audio capabilities.  

One is Sonoflash, a collection of interactive sound effects models that Flash developers can download (as SWCs) and integrate into their projects.  See http://www.sonoflash.com.

I&#039;ve also been tinkering away on a pet project of my own, a real-time audio time-stretching and pitch-shifting app, which you can try at www.audiostretch.com.

The biggest challenge in writing real-time audio code in Flash/AS3 is performance - not just of the audio API, but of the language and platform in general. The performance is nowhere close to what I was used to using C   and a fast library of DSP functions like Intel IPP. But AS3 is fun to program in, and being able to run audio apps right in the browser is really appealing.</description>
		<content:encoded><![CDATA[<p>I have to agree with André Michelle that the Flash audio support could be better, but even as is it opens up some amazing possibilities, as his own work demonstrates.</p>
<p>I&#8217;ve been working on a couple of audio-related Flash projects in recent months, both written using Flex/ActionScript 3, and taking advantage of Flash Player 10&#8242;s audio capabilities.  </p>
<p>One is Sonoflash, a collection of interactive sound effects models that Flash developers can download (as SWCs) and integrate into their projects.  See <a href="http://www.sonoflash.com" rel="nofollow">http://www.sonoflash.com</a>.</p>
<p>I&#8217;ve also been tinkering away on a pet project of my own, a real-time audio time-stretching and pitch-shifting app, which you can try at <a href="http://www.audiostretch.com" rel="nofollow">http://www.audiostretch.com</a>.</p>
<p>The biggest challenge in writing real-time audio code in Flash/AS3 is performance &#8211; not just of the audio API, but of the language and platform in general. The performance is nowhere close to what I was used to using C   and a fast library of DSP functions like Intel IPP. But AS3 is fun to program in, and being able to run audio apps right in the browser is really appealing.</p>
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	<item>
		<title>By: Coding is Art &#187; Blog Archive &#187; Silverlight Synthesizer</title>
		<link>http://www.make-some-noise.info/2008/10/21/correction-not-creepy/#comment-3942</link>
		<dc:creator>Coding is Art &#187; Blog Archive &#187; Silverlight Synthesizer</dc:creator>
		<pubDate>Wed, 03 Jun 2009 12:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.make-some-noise.info/2008/10/21/correction-not-creepy/#comment-3942</guid>
		<description>[...] (not PC keyboard) you need 10ms or less latency. Flash or Silverlight at the moment can not do this. In desktop application it is done by using ASIO driver with sound card. At the moment you can have [...]</description>
		<content:encoded><![CDATA[<p>[...] (not PC keyboard) you need 10ms or less latency. Flash or Silverlight at the moment can not do this. In desktop application it is done by using ASIO driver with sound card. At the moment you can have [...]</p>
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	<item>
		<title>By: Adrian Beschea</title>
		<link>http://www.make-some-noise.info/2008/10/21/correction-not-creepy/#comment-1364</link>
		<dc:creator>Adrian Beschea</dc:creator>
		<pubDate>Wed, 12 Nov 2008 07:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.make-some-noise.info/2008/10/21/correction-not-creepy/#comment-1364</guid>
		<description>I&#039;m a bit offtopic here, but I want to share an idea that I&#039;ve seen at the latest flex camp : you can use pixelbender for sound computation (and other CPU intensive tasks). you can see what I mean here : http://miti.pricope.com/2008/11/10/playing-with-pixel-bender/
It should be a good performance boost, if you didn&#039;t integrate this already :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m a bit offtopic here, but I want to share an idea that I&#8217;ve seen at the latest flex camp : you can use pixelbender for sound computation (and other CPU intensive tasks). you can see what I mean here : <a href="http://miti.pricope.com/2008/11/10/playing-with-pixel-bender/" rel="nofollow">http://miti.pricope.com/2008/11/10/playing-with-pixel-bender/</a><br />
It should be a good performance boost, if you didn&#8217;t integrate this already <img src='http://www.make-some-noise.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Thibault Imbert</title>
		<link>http://www.make-some-noise.info/2008/10/21/correction-not-creepy/#comment-1049</link>
		<dc:creator>Thibault Imbert</dc:creator>
		<pubDate>Wed, 22 Oct 2008 16:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.make-some-noise.info/2008/10/21/correction-not-creepy/#comment-1049</guid>
		<description>Hi Lee,

Unfortunately not, the final release has been shipped and modified without any notification to the prerelease board.

best,

Thibault</description>
		<content:encoded><![CDATA[<p>Hi Lee,</p>
<p>Unfortunately not, the final release has been shipped and modified without any notification to the prerelease board.</p>
<p>best,</p>
<p>Thibault</p>
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	<item>
		<title>By: Lee Brimelow</title>
		<link>http://www.make-some-noise.info/2008/10/21/correction-not-creepy/#comment-1024</link>
		<dc:creator>Lee Brimelow</dc:creator>
		<pubDate>Tue, 21 Oct 2008 21:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.make-some-noise.info/2008/10/21/correction-not-creepy/#comment-1024</guid>
		<description>I&#039;m trying to get get some more information so we can help avoid issues like this in the future. My understanding is that the prerelease list was notified of this change before the final release. Is that not the case?

Thanks,
Lee</description>
		<content:encoded><![CDATA[<p>I&#8217;m trying to get get some more information so we can help avoid issues like this in the future. My understanding is that the prerelease list was notified of this change before the final release. Is that not the case?</p>
<p>Thanks,<br />
Lee</p>
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		<title>By: Andre Michelle &#187; Blog Archive &#187; Sound API changes - Calming down</title>
		<link>http://www.make-some-noise.info/2008/10/21/correction-not-creepy/#comment-1001</link>
		<dc:creator>Andre Michelle &#187; Blog Archive &#187; Sound API changes - Calming down</dc:creator>
		<pubDate>Tue, 21 Oct 2008 11:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.make-some-noise.info/2008/10/21/correction-not-creepy/#comment-1001</guid>
		<description>[...] Read more at Adobe, make some noise. [...]</description>
		<content:encoded><![CDATA[<p>[...] Read more at Adobe, make some noise. [...]</p>
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