Tag Archives: adobe

Correction – Not creepy!

After the last post some of you may think that we are complaining that everything is bad about the new Sound API. Well, this is certainly not true. The new Sound API works – but unfortunately not as expected. Our … Continue reading

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Adobe made some creepy noise

What a bummer. Adobe finally released Flash Player 10 including the new sound enhancements this website asked for. Unlike the promising improvements in the release candidates Adobe released in public, the actual Release Player is neither working as expected nor … Continue reading

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Adobe is finally making some noise!

Tinic Uro, a Flashplayer engineer at Adobe posted overall three posting addressing the lack of dynamic audio support and how they will change this in the FlashPlayer 10 release. We are so pleased that Adobe finally gives us the option … Continue reading

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Adobe, MAKE SOME NOISE @wired.com

There is a blogpost on wired.com about the Hobnox AudioTool. Fortunately they linked to this campaign, which is also a great accentuation to our request to support dynamic audio within the FlashPlayer. UPDATE: Eliot from wired.com was so kind to … Continue reading

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Official feature request to Adobe

We created an official feature request on the new Adobe public bugbase. Please register and vote for the request. They will listen! http://bugs.adobe.com/jira/browse/ASC-3298

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Response to a bunch of questions from Adobe

Adobe: You had mentioned that the vista issue was fixed in a minor version and then broke again. Was there a version of player that had the complete event occur correctly on Vista? If so, what version? This is really … Continue reading

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We care

Welcome to Adobe, MAKE SOME NOISE. We address two issues with the current Flash Player. The general lack of sound manipulation features in Flash and more urgent the current unstability of the SOUND_COMPLETE event, which is the base for a … Continue reading

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Presenting FMOD

There are already quite small audio libraries out there hence there is actually no need to reinvent the wheel. FMOD is a relatively new audio engine which is already used in many games and professional audio software. It already runs … Continue reading

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